Script Pulse
Trade Pulse => Trade Pulse Support => Topic started by: Keith Bussey on February 12, 2009, 02:49:16 PM
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Hi guys,
I'm sure this is a simple question, but I searched the forums to no avail.
When I set Hourly Force to say '20', from what i understood this will try to send 20 hits to the trade per hour until I change it. However, will it send more or stop at 20 for that hour?
Basically, I want to send a MINIMUM of 20 per hour, but if there is more it can send, then I want it to go ahead and send more if possible the way it would normally send them out as if hourly force was 0. How could I do this ??
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if you set 20/hour, it will try to send the minimum and it the trade perfoms good it will surely send out more
you can see that as a "Trade Keep Alive"
- if it works well it will send more
- if not it will send the 20/ hour
if you want it the other way around, like not send more than 20 per hour, then you have to set that in max out per hour
hope this helps
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if you set 20/hour, it will try to send the minimum and it the trade perfoms good it will surely send out more
you can see that as a "Trade Keep Alive"
- if it works well it will send more
- if not it will send the 20/ hour
if you want it the other way around, like not send more than 20 per hour, then you have to set that in max out per hour
hope this helps
Ah, perfect then. I had hoped this is how it works, but searching the forum I found a post stating it would stop at the hourly force and not do more. Guess that post was just inaccurate :)
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if you set 20/hour, it will try to send the minimum and it the trade perfoms good it will surely send out more
you can see that as a "Trade Keep Alive"
- if it works well it will send more
- if not it will send the 20/ hour
if you want it the other way around, like not send more than 20 per hour, then you have to set that in max out per hour
hope this helps
yep
Ah, perfect then. I had hoped this is how it works, but searching the forum I found a post stating it would stop at the hourly force and not do more. Guess that post was just inaccurate :)